Of SWAM instruments and intend to use the SWAM instruments as AAX plugins, you will need to run the SWAM installer once again, so they get copied in the Pro Tools plugins’ folder. The End User License Agreement (EULA) and the instrument presets will be installed in /Users/Shared/Audio Modeling/SWAM/. I've got the SWAM Violin. I want to play notes with some variation. I don't have a keyboard to do this. Too many complications that won't allow me to, so I have to stick to a compact design. I also can't play instruments full stop because of cognitive issues. I use FL Studio, I managed to get the VST to work by changing expression. How do Embertone's Joshua Bell Violin (JBV) and Audio Modeling's SWAM Violin (SV) compare? The JBV has a sweet, natural-sounding tone right out of the box an. Violin Plugin by Audio Modeling. Details Switch Section. SWAM Violin by Audio Modeling is a Virtual Instrument Audio Plugin for macOS and Windows. It functions as a VST Plugin, an Audio Units Plugin and an AAX Plugin.
You need to simulate what happens in real life, i.e. add an instrument for each player of the section who plays slightly different from the others.
Here's an example for creating a violin section:
1. On a DAW, create one track for each player of the section (let's say 8 violins), and load a SWAM Violin on each.
2. Each instance of the violin must behave differently from the others:
- Slightly detune each instance (from -15 to +15 cents).
- Select a different 'Instrument' for each instance (select 'M' mono types to save CPU).
- Change slightly the bow position, bow pressure, string resonance, and so on.
- Write the sequence for the first violin, copy it to the other tracks, then slightly randomize the starting point and the duration of each note for each track.
- Turn off the internal reverb, insert a reverb plugin on each track and set different Early Reflection time (e.g. from 20 to 40 ms) and pan positioning for each instance.
3. Apply a final reverb to the whole section.
Of course, running 8 violins will require a lot of CPU power. If you run out of power, you can render some tracks to audio and work on the remaining ones.
This is a rough example done with 4 violins. The track starts with the ensemble followed by each violin separately:
You need to simulate what happens in real life, i.e. add an instrument for each player of the section who plays slightly different from the others.
Here's an example for creating a violin section:
1. On a DAW, create one track for each player of the section (let's say 8 violins), and load a SWAM Violin on each.
2. Each instance of the violin must behave differently from the others:
- Slightly detune each instance (from -15 to +15 cents).
- Select a different 'Instrument' for each instance (select 'M' mono types to save CPU).
- Change slightly the bow position, bow pressure, string resonance, and so on.
- Write the sequence for the first violin, copy it to the other tracks, then slightly randomize the starting point and the duration of each note for each track.
- Turn off the internal reverb, insert a reverb plugin on each track and set different Early Reflection time (e.g. from 20 to 40 ms) and pan positioning for each instance.
3. Apply a final reverb to the whole section.
Of course, running 8 violins will require a lot of CPU power. If you run out of power, you can render some tracks to audio and work on the remaining ones.
This is a rough example done with 4 violins. The track starts with the ensemble followed by each violin separately: