Dungeon Hack

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Dungeon hack, ostensibly, uses the Eye Of The Beholder III engine, although this is a much faster, much smoother version, avoiding the awful disk-accessing and mouse delays of its big brother. The whole thing has a much more polished feel, with a pleasant if hammy intro and all sorts of user-friendly title screens. DUNGEON HACK USER MANUAL -Index- TABLE OF CONTENTS INTRODUCTION 1 Welcome to DUNGEON HACK 1 Getting Started Quickly 2 What Comes with This Game? 2 Copy Protection 2 Clicking with Your Mouse 2 CREATING A CHARACTER 2 ALL ABOUT THE CHARACTERS OF DUNGEON HACK 4 Character Basics 4 Creating Strong Characters 11 AFTER SELECTING A CHARACTER 13 HOW TO PLAY 13 A Crash Course in Combat 13 A Crash.

Welcome! Ours is an open-source project to create a large scale, sandbox, dynamic RPG world of characters, politics, and economies that don't passively revolve around the player.
We have drawn much inspiration from our experiences playing TES II: Daggerfall, Mount & Blade, and some other fondly remembered games, both for what they gave us and for what we wished they hadn't left out.


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Julian LeFay/Ted Peterson: Daggerfall Spiritual Successor

by Musk-of-Ephesus on Sat, 7 Sep 2019


https://forums.dfworkshop.net/viewtopic.php?f=8&t=1980

Daggerfall Spiritual Successor Project (Artists Needed!)
Post by Indigo ยป Fri Apr 12, 2019 4:38 am
Hello everyone!
My name is Ian, but you may or may not know me from my YouTube channel, Indigo Gaming.
I've covered Daggerfall and The Elder Scrolls over the past few years in a scripted videos, a documentary, interviews with two of its most influential creators, and several livestreams.
I'm pleased to reveal that I've been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.
Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.
We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that's a hell of a goal to achieve!
We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.
We are currently working unpaid, until we acquire funding, a publisher or launch a crowdfunding project (all options are being considered at this point), so we have no immediate funds to hire you, but if you'd like to be a part of this team, and have art skills (both concept art OR 3D modeling or rigging), please contact me, and I'll share your information with the team. We are recording hours and contribution, with the idea of compensation for that time when we get funded.
This is a really exciting passion project, but it's no small feat to try to outdo a game so ambitious, while also updating the game's presentation to appease the expectations of a modern audience.
If you want to be part of this project, please contact me at ian@indigogaming.net with some examples of your work and a description of your skills and experience, and I'll forward your information on to the team. Thank you!
Ian @ Indigo Gaming
http://www.indigogaming.net

New registrations disabled

by 1Samildanach on Tue, 8 Jan 2013

I just deleted a couple of dozen spambots, which I don't mind doing, but it got me thinking a little. It's been a long while since the last genuine new person, and there isn't a whole lot for new people to be talking about -- at present the project is kinda dead in the water, though we do have a loose plan of transitioning to a different engine and all that. So the main reason for this forum to continue to exist is to provide a place for the established crew to talk about getting things rolling again, and 'bout everyone who falls in that box already has an account.
The conclusion I came to is that we may as well flip the switch on new rego's and make it easier to keep the place clean. I'm happy to reverse this if anyone comes up with a reason to do so.
If any unregistered folks are keen to chat to us about something, they're welcome to track me down on the OpenMW* or Bethesda Softworks forums (or just about anywhere with an active user named 1Samildach; I'm fairly sure it's still a reasonably unique moniker) and I'll switch registrations back on for them (it takes all of ten seconds =) ).
*I should get an email notice if you send me a private message there, even if I haven't logged in for a while.

When the Phoenix respawns, I try again with a bucket of lava

by garvek on Mon, 23 Jan 2012

Scone to all, ... people still out of there.
Hem ... hello ?
I just wanted to know if we have to expect something out of here, or if people like Gladius and Freegamer should spent their ressources elsewhere, and/or reuse what they already done. Or if this site has eventually been buried away, under a pile of cobble and grass.
Personnaly I feel kinda responsible of this Berezina (not being the alone, though), but this guilt doesn't put me chains or whatever, so if we don't have responsiveness to elaborate a Nth reborn plan, it is fine to me to put an end and turn the page Feel free to comment on the matter.
And first of all, who's still here, and why ? ^^



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The Dungeon Knight Hack has performed flawlessly since its last update. This was thanks to our dedicated team. Imagine using the Dungeon Knight Hack Tool for Android or iOS to instantly get unlimited Gems and gold on your smartphone or tablet. DungeonHack Identifier-ark ark:/13960/t24b7hx2z Ocr ABBYY FineReader 11.0 Pages 77 Ppi 150 Scanner Internet Archive Python library 0.9.1. Plus-circle Add Review. Dungeon Hack - Play online. Live playminigames.ru. Dungeon Hack is a game in many ways resembling the Eye of Beholder series. Dungeon Hack is a role-playing game based on the rules of D & D, which takes place in the legendary fantasy world Forgotten Realms. Before you play, first of all, you need to create a character.

Dungeon hack dos
Retrieved from 'http://dungeonhack.sourceforge.net/Main_Page'
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  1. Dungeon Hack
4.31 / 5 - 61 votes

Description of Dungeon Hack

Dungeon Hack Manual

In a departure from EH's normal adventure/RPG norm, Dungeon Hack is a straightforward hack-n-slash dungeon crawl that is best described as a modern version of ASCII classic Rogue.

Randomly-generated dungeons, with different placement of monsters and items, makes this a highly replayable dungeon romp that doesn't set the new standard, but is great fun for those who want a quick RPG fix. Thumbs up!

Review By HOTUD

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Comments and reviews

instru2018-03-281 point

which char do you suggest to get the farthest and quickest?

anonymous2018-01-071 point

Hack fix made it so I can't save games. I tried saving and it said a bunch of errors.
Better get the codes on abandonia.
Soon you'll have to buy it from GOG anyway

Maryan -Eduard Gamaneata2016-12-301 point

hack de mers prin pereti

14M4N0NYM0U52016-07-191 point

This game is A-MA-ZING!
I recommend every RPG fanatic to at least try it out.
Hours of fun.

SET2016-03-225 points

To get this working properly:
1 - Among the files you will fine a Hack.zip, unzip it and override all files. THIS WILL FIX THE SAVE GAME AND SCOREBOARD (Thx RAHANZIE!!)
2 - Among the files you will fine a HackFix.zip unzip it and override all files.
3 - Run Dosbox
4 - Run hackfix.exe fron dosbox.
4 - Run SOUND.exe
5 - Run HACK.bat
6 - Enjoy :D

RAHANZIE2015-03-261 point DOS version

WHEN YOU UNZIP IT THERE WILL BE ANOTHER ZIPPED COPY INSIDE UNZIP IT TO ALL INSIDE THE GAME FOLDER. INSIDE THE ZIPPED FILE INSIDE THE UNZIPPED FILE THE STILL ZIPPED ONE HOLDS THE MISSING FILES FOR SCOREBOARD AND SAVE FOLDER. HOPE MY EXPLANATION MAKES SINCE. THIS IS HOW I FIXED IT.

80's kid2015-02-092 points DOS version

I couldn't figure out how to save either.

Sephikus2015-01-160 point DOS version

I'm having that same issue. How did you fix it?

rahanzie2014-11-261 point DOS version

never mind found a trick to fix that

RAHANZIE2014-11-260 point DOS version

PROBLEM WHERE IT CRASHES WHEN ATTEMPT TO SAVE. ANY SUGGESTIONS

Lizzie2013-12-25-1 point DOS version

Unlike the game itself which is turn based, the melee is NOT. It's too easy to get killed simply because you can't draw your weapon fast enough or cast a spell

tlb2013-09-011 point DOS version

Another one of those great games from my childhood.

Soth2013-03-141 point DOS version

Try Dosbox, worked like a charm for me.
I've completed this game many times with all sort of characters and the endboss isnt that hard.
Try hit 'n' run tactics.

rita2013-02-22-5 points DOS version

RUBBISH GAME!!

Deadbass842011-09-160 point DOS version

I don't know why, but I've downloaded and tried running dungeon hack from you guys like 3 or 4 times, and I can't get it to run on d-fend reloaded! Got any suggestions? (Every other game I've downloaded from here runs perfectly except this one!)

1GreatScott2011-08-280 point DOS version

The ONLY way I could get a character to survive to the end, was by some serious editing.

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Dungeon Hack is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.

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