Sixtyforce Games

  1. Sixtyforce Games Downloads
  2. Sixtyforce N64 Games
  3. Sixtyforce Gameshark

Ever wanted to relive your classic Nintendo 64 games on your Mac? Well, now this is possible thanks to Sixtyforce!Things you'll need:Sixaxis/Dualshock blueto. Sixtyforce: 1.0.4: 149: View: Nintendo 64 Emulators Information. Download Nintendo 64 emulators for free and play various N64 games on your computer or phone.

If you register sixtyforce, autosaving and game freezes will be enabled. How they work can be a little confusing, so here's an attempt to explain things more clearly:

Autosaving

Autosaving happens when a game tries to write a save game to the cartridge. The save game is instead automatically saved to your computer, so the next time you open the game, your progress will still be there.

Note: This only works for games that had saving built-in originally. To use autosaving, you may have to choose some kind of 'save' option in the game itself, but other than that you don't have to do anything.

Sixtyforce Games Downloads

Sixtyforce

Sixtyforce N64 Games

Sixtyforce Games

Game Freezes

A game freeze is a special feature to sixtyforce — it will 'freeze' the game at the exact point in time that you save it. When you later open the game freeze, the emulator will restart to the moment you saved the freeze. So you could save a game freeze right before a tricky jump, then reload the game freeze until you make the jump. Because a game freeze is part of the emulator, it should work for any game at any time.

To use a game freeze, just choose 'Save Game Freeze' from the 'File' menu. Save the file anywhere you like and later you can reopen the file to restore the game.

Using Both at the Same Time

If you 'freeze' a game, part of what gets frozen and restored is any save data that was saved 'to the cartridge' at that point in time. This means that if you opened a game freeze with autosaving enabled, the game freeze would reset your autosave. Because of this, sixtyforce asks you if you really want to do this when you open a game freeze:

The safe choice is 'Disable Autosave' because this will prevent the game freeze from overwriting your autosave, but if you choose 'Disable Autosave', when you're done make sure you use another game freeze to save your progress!


Sixtyforce

Rate

Total votes: 2
October 13, 2018 - 8:04am

Sixtyforce Gameshark

sixtyforce is an emulator that runs Nintendo 64 games. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Sixtyforce Games

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce

This version requires macOS 10.9 (Mavericks) or later.

What's new in this version of sixtyforce:
* Added macOS Mojave dark mode.
* Added a rendering optimization.
* Integrated the SFGL plugin into the sixtyforce app.
* Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
* Fixed minor interface bugs on macOS Mojave.
* Fixed a cpu core exception that wasn't triggering in the delay slot.
* Fixed a rare cpu core bug that could write the wrong value to a register.
* Fixed a memory leak with sprite based backgrounds.
* Fixed two OpenGL thread safety issues that could cause crashes.